All the card-countingsystems available todayrely on "Endplay" thinking, but "Endplay" thinking has a flaw. Whether this flaw has been overlooked or deliberately hidden I don't know, but, I do knowit is there and there is something that you can do about it. When I say flaw, I actually mean two flaws. The first flaw is "Endplay" thinking itself and the second flawis that people misunderstand just what card counting can do for them and wind up using itwrong. Let me explain myself, anyone that plays a professional game of blackjack knowsthe biggest obstacle to winning atthe game of blackjack is the hand that needs another card. In other words, if in your first two cards you don't get seventeen, or more, you have to take a hit and could break your hand. This is the number one reason why you count cards;to know when the deck is loaded and you have a better than average chance of getting seventeen or more in your first two cards and won't have to take a hit. When the deck is loadedyou will win the majority of hands you play, so, you bet more and in the long run you will win more than you lose. This is the reason that "Endplay" worked in the first place and still works today. The logic of "Endplay" thinking is, if there are so many good cards in the deck and so many bad cards, if you take out some of the bad cards that makes your chances of getting a good card better.This does sound logical, but, is in fact â€Intuitive Thinking†and not based on facts. The facts are, that although "Endplay" thinking tells you, with the running count, that in the deckthere are more good cards than the average, it can only help you to determine when you will win the majority of hands that you play and nothing else. Let’s say for example there are 40 cardsleft in the deck and 30 of them are good. Your odds on getting a good card are 75 percent in your favor, but how do you knowthatthe next ten cards aren't going to be all the bad ones bunch together. The truth of the matter is many times these bad cards do bunch together and "Endplay" thinking does absolutely nothing to help you predict when this is going to happen. This is why even with the most elaborate of card counting systems or strategy charts we stillhave â€Negative Fluctuating.†The second flaw is that 90 percent of the people that countcards believe that you can use card counting to predict the next card. Theytryto usecard counting to determine if the next card is going to help their hand. or hurt it. This creates one of the biggest reasons why most people can'twin, even after they've learned count cards. Absolutely none of the present day card counting systems can tell you whether to take a hit or not. The fact is not one card counting system available today helps you with what you really need to know and helps you to solve your biggest problem, hands that need a â€hit,†until now. Now, there's a much better way of counting cardsand looking at how they come outof the deck. The â€Flow Methodâ€deals with these problems. Instead of using the running count to determine the number of good cards compared to the number of bad cards left in the deck, it watches how the cards flow out of the deck and finds patterns. I know, I know, I hear you saying â€That's impossible. The cards come out random and in no particular order,†but, they do come on in patterns and I can show you how to see them. The flow method usesthe running count to determine the number of good cards compared to bad cards in the next twenty cards rather than the deck. By knowing if the next twenty or ten or five cards will be a majority of good cards, we have a much better chance of determining what the next card will be and this is the basis of the flow system. It looks at the cards as they're coming out and watches for patterns and these patterns will determinewhether the majority of the next five or ten or twenty cards will be good cards or bad cards. The flow method gives you a much better idea what the odds are that the next card will be good or bad.
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