When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground. Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly cheap eyeglasses mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged. Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged. Will of the Necropolis: There is no longer a eye glasses cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health. Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this cheap eye glasses talent can now be attained via the Glyph of Chains of Ice. Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged. Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%. Unbreakable Armor: The amount of strength granted is now 20%, up from 10%. Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the eye glasses target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
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